The Artifact EraPost-Modern Neuralism Archive

Working Paper · Submitted for Peer Review · 2024

Post-Modern Neuralism:
A Formal Analysis of Early Generative AI Art as a Distinct Art Historical Period

Topher Welsh¹ · Eugene Capon²

¹ Founding Technologist & Chief Curator, The Artifact Era Archive. Motion Designer and AI/XR Futurist. Tacoma, WA.
² Principal Curator & Digital Strategist, The Artifact Era Archive. President & Creative Director, Studio Capon. Global XR Education Advisor, XRSI.

Abstract

We propose that the generative AI art produced between January and September 2022 using early diffusion models — specifically Midjourney versions 2 and 3 — constitutes a distinct and formally coherent art historical period, which we term Post-Modern Neuralism. This paper examines the formal characteristics that define the period, situates it within the broader history of technologically-mediated art movements, argues for its preservation as primary historical material, and addresses the question of authorship and curatorship in machine-collaborative creative practice. Our analysis draws on the Pop Culture Babies collection — 233 archived generations across 32 thematic series — as a case study for formal analysis. We conclude that Post-Modern Neuralism represents a singularly non-repeatable aesthetic moment produced by the collision of high cultural aspiration with machine-learning incompleteness, and that its systematic preservation is an obligation of art history.

Keywords: generative AI art, diffusion models, Midjourney, art historical periodization, Post-Modern Neuralism, machine hallucination, digital preservation, new media art

1.

Introduction

The question of when a technology becomes a medium — and when a medium produces a movement — is one that art history has addressed repeatedly and inconsistently. Photography took decades to achieve institutional legitimacy. Video art was dismissed as novelty for years before its formal properties were systematically analyzed. The pattern is consistent: new image-making technologies arrive, produce work that is initially legible only to those who made it, and are eventually canonized once the moment has passed and the historians have caught up.

We are writing from inside such a moment — or rather, from just after its close. The window of early diffusion model generativity that we term Post-Modern Neuralism lasted, as a coherent aesthetic period, from approximately January 2022 to September 2022. In that time, a small community of practitioners — working primarily with Midjourney v2 and v3 — produced a body of work whose formal characteristics are as distinctive, and as worthy of systematic analysis, as those of Fauvism, Abstract Expressionism, or any other named art historical moment.

The purpose of this paper is to make that case with the rigor it deserves.

2.

Historical Antecedents: Technology and Aesthetic Constraint

The history of art is, in significant part, a history of constraint. The Impressionists did not paint as they did because they preferred blurred edges; they painted as they did because the arrival of photography had made hyper-realism redundant, and because painting in en plein air required fast, approximate application. The constraint produced the aesthetic.

Similarly: early photography's long exposure times produced the ghostly, depopulated cityscapes of Daguerre — not because he wished to capture absence, but because the medium could not yet capture motion. The hallmark of each new medium's early period is a set of formal features that emerge directly from what the technology cannot yet do.

Post-Modern Neuralism follows this pattern precisely. The formal features of early diffusion model art — what we will describe in detail in Section 3 — are not aesthetic choices in any intentional sense. They are the visible structure of the model's incomprehension. And it is precisely this quality that gives them their historical interest.

We note also a precedent from the digital art tradition. Early computer graphics of the 1960s and 70s — the work of Vera Molnár, Charles Csuri, and others — are now canonized not despite their technical limitations but because of them. The pixelated, vector- approximate quality of that work is understood as an authentic record of the computational capacities of its moment. We argue that the same recontextualization is both possible and necessary for the work of the early diffusion model period.

3.

Formal Characteristics of Post-Modern Neuralism

We identify six formal characteristics that, in combination, define the Post-Modern Neuralism aesthetic. These are not all present in every artifact; they are, collectively, the distinguishing features of the period.

3.1

Topological Ambiguity

The model understood the semantic identity of objects — what they were, what they related to — before it understood their spatial boundaries. The result: suit becomes skin, weapon becomes limb, object becomes body. In our archive, this is most visible in the Hawkeye generation (MB-011), where the bow arm shows documented finger multiplication, and the Thor generation (MB-023), where Mjolnir's handle fuses with the hand. The topology is not wrong; it is differently organized.

3.2

Procedural Overflow

When prompted to generate materials it had encountered only approximately in training data — hair, fur, foliage, fabric — the model generated excess. Too many strands. Too many fibers. The She-Hulk generation (MB-017) shows hair strand count that 'exceeds anatomical possibility'; the Rocket Raccoon generation (MB-016) shows fur at maximum density. This is not a rendering error. It is an expression of uncertainty about where to stop — a kind of visual anxiety made visible.

3.3

Phantom Geometry

Objects that were conceptually present but spatially under-defined — wings, capes, auras, weapons — were rendered as geometric suggestions rather than material objects. They haunt the image. The Falcon generation (MB-009) shows wing struts described as 'phantom limbs — topology undefined'. The Scarlet Witch generation (MB-018) shows magic tendrils that bleed into the face — the power and the person sharing one surface because the boundary between them was not in the training data.

3.4

Chromatic Confession

Early models trained on compressed web imagery produced characteristic color bleed: warm reds leaking into cool backgrounds, green skin tones oversaturating the surrounding fabric, metallic surfaces confusing ambient and diffuse light. The Gamora generation (MB-010) documents an RGB bleed — green channel oversaturated — that is as legible a signature as any brushstroke. These are records of training data compression, visible in the output.

3.5

Scale Collapse

The model understood the semantic relationship between objects — that a hammer belongs to a god, that a shield belongs to a soldier — before it understood proportional scale. The result is a characteristic size inconsistency: weapons rendered as toys, armor rendered as clothing, vehicles rendered as accessories. The OG MCU Avengers collection (AW-003) contains Thor's Mjolnir rendered as 'a toy hammer — scale collapse at the object level.' This is not an error of attention; it is an error of spatial modeling.

3.6

Material Domestication

The most consistent and poignant feature of the Pop Culture Babies series specifically: the systematic reduction of threatening objects to domestic analogues. Superman's S becomes a bib. The Mummy's bandages become swaddling. Deadpool's katanas become anatomical features. The machine did not understand that these objects were meant to be threatening; it understood only that they belonged to the subject. The domestication is accidental and complete.

4.

Case Study: The Pop Culture Babies Collection

The Pop Culture Babies collection — initiated by Topher Welsh in January 2022 and expanded with Eugene Capon as Principal Curator from February 2022 — constitutes the largest systematically archived body of work from the early Midjourney era. With 233 artifacts across 32 thematic series, it provides the statistical and formal basis for the analysis in Section 3.

The collection's particular value as a case study derives from its systematic design. Welsh did not generate images randomly; he generated series — the same set of characters rendered in sequence — which allows for the analysis of the model's learning and consistency within a single prompt domain. The Hulk Generations series (seven iterations) and the Machine Gun Kelly series (six iterations) are particularly useful in this regard: they document the model's iterative refinement of a single subject, making visible the stochastic quality of the generation process.

The collection also benefits from its cultural legibility. The subjects — Marvel characters, DC characters, Star Wars characters, classic television — are among the most thoroughly represented subjects in internet image archives. This means that the model's failures with these subjects are not failures of training data coverage; they are failures of synthesis. The model had seen Tony Stark many thousands of times. Its inability to correctly render his arc reactor is therefore an interesting fact about the limits of pattern recognition, not a fact about data scarcity.

The infant framing of the collection introduces a formal tension that amplifies the hallucination signatures. The model was required to hold two registers simultaneously: the highly specific visual language of superhero aesthetics, and the highly specific visual language of infant portraiture. Its failure to fully synthesize these registers — the suit that becomes a onesie, the weapon that becomes a toy, the power that becomes a birth mark — is not a failure of either register individually. It is a failure of the interface between them. That interface is where the art lives.

5.

The Question of Authorship

The authorship question for generative AI art has been largely unproductive because it has been framed incorrectly. The question "did the AI make this?" implies that authorship requires a single, bounded agent. But the history of collaborative and process-based art — from the workshops of the Renaissance to the conceptual practice of Sol LeWitt — suggests that authorship is better understood as a set of decisive acts than as a single source of causation.

In the production of the Pop Culture Babies collection, the decisive acts were: the selection of subjects, the design of the prompt language, the curation of generations, the documentation of artifacts, and the archival decision to preserve the hallucinations rather than correct them. These acts were performed by human practitioners. The pixel generation was performed by the model.

We propose that the correct title for practitioners in this mode is not "AI artist" — which is ambiguous to the point of uselessness — but Technologist-Curator: a practitioner who designs the conditions of generation and exercises archival judgment over the results. This is a legitimate and historically-grounded creative role, analogous to the photographer who does not grind their own lenses but makes decisive choices about what to point them at.

6.

The Closure of the Window

Post-Modern Neuralism is, by definition, a closed period. The formal features that define it — topological ambiguity, procedural overflow, phantom geometry — were engineering problems, and they were solved. By Midjourney v4 (released October 2022), the finger count was largely correct. By v5 (March 2023), the remaining hallucination signatures had been substantially attenuated. The models had learned to perform anatomical correctness.

This is not a criticism of the models. The improvements were the point; they made the technology more useful. But usefulness and aesthetic interest are not the same thing, and the improvement trajectory of diffusion models represents a specific kind of aesthetic closure: the closure that comes when a medium learns to conceal its own process.

The Post-Modern Neuralism period is interesting precisely because the process was not concealed. Every generation from this period is a primary document: a record of what the model understood, in that specific training state, about the visual world. These records are non-reproducible. You cannot regenerate them, because you cannot un-train a model. You can only preserve what was generated before the training moved on.

The obligation of preservation is therefore absolute.

7.

Implications for Institutional Practice

We address, briefly, the implications of this analysis for museums, galleries, and digital archives.

First: the metadata problem. Early AI generations were often archived without prompt documentation, generation parameters, or model version information. The Pop Culture Babies collection is an exception: the prompt structure is partially recoverable from the filename conventions (tophmagoph_ prefix followed by a truncated prompt description) and the generation dates are documented. Institutions acquiring work from this period should prioritize collections with this level of documentation.

Second: the file integrity problem. PNG and JPEG formats are non-archival by default. Long-term preservation of early AI art requires migration to archival formats (TIFF, preservation-grade PNG) and redundant storage. The physical print medium is, for this purpose, not a substitute for digital preservation — but it is a useful redundancy layer, and one that museums should consider as part of their acquisition protocols.

Third: the access problem. Post-Modern Neuralism material should be publicly accessible, not held in closed institutional collections. The work was produced for mass audiences; its historical significance was demonstrated by mass engagement (16.9 million reach for the Pop Culture Babies collection alone). Institutional preservation should not mean institutional enclosure.

8.

Conclusion

We have argued that the early diffusion model AI art of 2022 constitutes a formally coherent aesthetic period — Post-Modern Neuralism — with specific, analyzable characteristics and a clear historical boundary. We have situated this period within the broader history of technologically-mediated art movements, conducted a formal analysis of its defining features, and argued for its systematic preservation.

The name we have proposed — Post-Modern Neuralism — is intended to be precise rather than clever. It is post-modern in the sense that it operates after the collapse of the idea that images represent reality; it is neural in the sense that it is produced by artificial neural networks; it is a realism in the sense that it represents the model's genuine, unmediated attempt to render the visual world as it understood it.

The hallucinations are not footnotes to this period. They are its primary text.

We invite comment, criticism, and collaboration from practitioners, historians, and institutions working in this space.

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© 2024 Topher Welsh & Eugene Capon · The Artifact Era

Working paper. Correspondence: archive@artifactera.art